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Blender 3D: Designing Objects
book

Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq, Enrico Valenza
November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Packt Publishing
Content preview from Blender 3D: Designing Objects

Chapter 10. Rat Cowboy – Rendering, Compositing, and Editing

Welcome to the last chapter of the module. In this chapter, you will learn advance material creation in Cycles, such as how to use a skin shader or how to create a realistic fur. Next, you will learn about passes and how to do a raw render with the different passes. Then, you will receive an introduction to the nodal compositing so that you can enhance your shots. Lastly, we will talk about the Video Sequence Editor in order to edit the final sequence. Let's start!

In this chapter, we will cover the following topics:

  • Creating advance material
  • Creating fur particle systems
  • Setting up Cycles for an animated scene
  • Using passes
  • Introducing nodal compositing
  • Editing a sequence

Creating advanced materials ...

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Publisher Resources

ISBN: 9781787127197Purchase Link