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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Preparing the model to use the UDIM UV tiles

In the previous recipe, we made the scales image texture seamless, ready to be seamlessly mapped on our model. If you go back to Chapter 5, Unwrapping the Low Resolution Mesh, you'll remember that we assigned two different sets of UV coordinate layers to it: the UVMap layer, divided into 5 different tiles (this is called UDIM UV Mapping; it's a popular standard in the industry and means U-Dimension), and the UVMap_scales layer, set up to repeat the scales_tiles.png image pattern at the right size on the model:

Preparing the model to use the UDIM UV tiles

The two UV coordinates layers in the UV Maps subpanel

By zooming in and looking carefully at the ...

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