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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing

Overview

Unity 2018 Shaders and Effects Cookbook provides a recipe-based guide to mastering shader programming and creating beautiful visual effects in Unity. With this book, you'll understand complex shader techniques without needing in-depth mathematical knowledge, and learn practical skills to enhance the rendering quality of your games.

What this Book will help me do

  • Understand and implement physically based rendering for realistic light interactions.
  • Gain proficiency in ShaderLab and HLSL/Cg to create custom shaders.
  • Optimize shaders for mobile platforms ensuring high performance.
  • Learn advanced shading techniques for effects like volumetric explosions.
  • Combine shaders with scripting to add dynamic visual effects to games.

Author(s)

John P. Doran and Alan Zucconi bring years of experience in game development and teaching. With their combined expertise, they focus on making the complex topic of shaders approachable and practical. Both authors are passionate about helping developers bring their creative visions to life, sharing their knowledge through detailed examples and explanations.

Who is it for?

This book is ideal for Unity developers eager to explore shader programming or enhance their games with professional effects. Suitable for developer levels from intermediate to advanced, it assumes knowledge of Unity fundamentals and aims to help expand skills in rendering and visual design.

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Publisher Resources

ISBN: 9781788396233Supplemental Content