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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting ready

This recipe will use the Standard Shader, so there is no need to create a new one:

  1. Create a new material (TransparencyMat).
  2. Make sure that the Shader property is set to either Standard or Standard (Specular setup) from the material's Inspector tab.
  3. Assign the newly created material to the 3D object that you want to be transparent:
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Publisher Resources

ISBN: 9781788396233Supplemental Content