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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How it works...

From Shader Graph, we are introduced to the first nodes we have encountered. Of note is the PBR Master section on the screen. This is where all of the information about the shader will go to. You may notice that the properties are very similar to the regular Standard Shader we've used in the past, and we can modify the properties in a similar manner now, but we can also create additional nodes and connect them together to create unique effects.

The Sample Texture2D node allows us to give the Texture property as an input and then give the data from it as an RGBA output on the right-hand side (things on the right side of a node are outputs while things on the left side are inputs, such as the Albedo property on the PBR Master ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content