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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Configuring the static geometry

These steps must be followed for the configuration:

  1. Identify all the objects in your scene that do not change position, size, and material. Possible candidates are buildings, walls, terrain, props, trees, and others. In our case, it will be all of the objects aside from the FPSController and its children.
  2. Select these objects and check the Static box from the Inspector tab, as shown in the following screenshot. If any of the selected objects have children, Unity will ask if you want them to be considered static as well. If they meet the requirements (fixed position, size, and material), select Yes, change children in the pop-up box:
If a light qualifies as a static object but illuminates non-static geometry, ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content