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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Moving the circle

This is great, but you'll likely also want to change where the circle is at run-time, which we can do via code. If you want the circle to follow your character, other steps are necessary:

  1. Create a new C# script called SetRadiusProperties.
  2. Since you may wish to see this change both in the game and outside, we can add a tag to the top of the class saying to execute this code while in the editor, in addition to when the game is being played, by adding the following tag:
[ExecuteInEditMode]public class SetRadiusProperties : MonoBehaviour
  1. Add these properties to the script:
public Material radiusMaterial; 
public float radius = 1; 
public Color color = Color.white; 
  1. In the Update() method, add these lines of code:
if(radiusMaterial ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content