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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting ready

This recipe will use the Standard Shader, so there is no need to create a new one. The steps to start the recipe are as follows:

  1. Create a new material (MetallicMat).
  2. From its Inspector, make sure that Standard is selected from its Shader drop-down menu.
  3. You will also need a textured 3D model. Our basic character we've been using previously will work perfectly. Drag and drop it into the scene. Afterward, drag and drop the MetallicMat material onto each of the parts of the character. Also, assign the texture for the material to the Albedo property:
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Publisher Resources

ISBN: 9781788396233Supplemental Content