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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Understanding the metallic setup

Unity provides three different types of PBR shaders; they are referred to in the drop-down menu of the material's Inspector tab as Standard, Standard (Roughness Setup), and Standard (Specular setup). The main difference is that Standard and Standard (Roughness Setup) expose the Metallic property, but Standard contains a Smoothness property while the second replaces Smoothness with Roughness. Standard (Specular setup) contains Smoothness, but replaces the Metallic property with Specular. Smoothness and Roughness are opposites of each other, so a 1 Smoothness means 0 Roughness and vice versa. You can generally get the same result no matter which shader you use, so it mostly comes down to personal preference. ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content