Now that we have seen the ways in which we can optimize our shaders, let's dive in a bit deeper and really understand how all of these techniques work, why we should use them, and look at a couple of other techniques that you can try for yourself in your own shaders.
Let's first focus our attention on the size of the data each of our variables is storing when we declare them. If you are familiar with programming, then you will understand that you can declare values or variables with different sizes of types. This means that a float actually has a maximum size in memory. The following description will describe these variable types in much more detail:
- Float: A float is a full 32-bit precision value and is the slowest of the ...