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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting ready

Let's start this recipe by creating a shader, its material, and some lights for our scene:

  1. Create a new scene with some objects and lights so that we can visually debug our shader. In this case, we will be using some capsules, a sphere, and a cylinder.
  2. Then create a new shader and material, and hook them up to your objects:
  1. Lastly, we will need some sort of normal map that will indicate the directionality of our Anisotropic Specular highlight.
  2. The following screenshot shows the Anisotropy normal map we will be using for this recipe. It is available from this book's support page at https://www.packtpub.com/books/content/support ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content