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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Introduction

Surface Shaders were introduced in Chapter 2, Creating Your First Shader, as the main type of shader that's used in Unity. This chapter will show you in detail what these actually are and how they work. Generally speaking, there are two essential steps in every Surface Shader. First, you have to specify certain physical properties of the material that you want to describe, such as its diffuse color, smoothness, and transparency. These properties are initialized in a function called the surface function and are stored in a structure called the SurfaceOutput. Secondly, the SurfaceOutput is passed to a lighting model. This is a special function that will also take information about the nearby lights in the scene. Both of these parameters ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content