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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Using properties in a Surface Shader

Now that we have created some properties, let's actually hook them up to the shader so that we can use them as tweaks to our shader and make the material process much more interactive. We can use the Properties values from the material's Inspector tab because we have attached a variable name to the property itself, but in the shader code, you have to set up a couple of things before you can start calling the value by its variable name.

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Publisher Resources

ISBN: 9781788396233Supplemental Content