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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Understanding Lighting Models

In the previous chapters, we introduced Surface Shaders and explained how we can change physical properties (such as Albedo and Specular) to simulate different materials. How does this really work? At the heart of every Surface Shader, there is its lighting model. It's the function that takes these properties and calculates the final shade of each pixel. Unity usually hides this from the developers because in order to write a lighting model, you have to understand how light reflects and refracts onto surfaces. This chapter will finally show you how lighting models work and give you the basics to create your own.

In this chapter, you will learn the following recipes:

  • Creating a custom diffuse lighting model
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Publisher Resources

ISBN: 9781788396233Supplemental Content