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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Using the grab pass to draw behind objects

In the Adding transparency to PBR recipe of Chapter 5, Physically-Based Rendering, we have seen how a material can be made transparent. Even if a transparent material can draw over a scene, it cannot change what has been drawn underneath it. This means that those Transparent Shaders cannot create distortions such as the ones typically seen in glass or water. In order to simulate them, we need to introduce another technique called a grab pass. This allows us to access what has been drawn on-screen so far, so that a shader can use it (or alter it) with no restrictions. To learn how to use grab passes, we will create a material that grabs what's rendered behind it and draws it again on the screen. It's ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content