Skip to Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting ready

Now that we know what we have to make, let's take a look at how each of the layers is combined to create the final effect and gather some resources for our shader and screen effect script:

  • Sepia tone: This is a relatively simple effect to achieve, as we just need to bring all the pixel colors of the original render texture to a single color range. This is easily achieved using the luminance of the original image and adding a constant color. Our first layer will look like the following screenshot:
  • Vignette effect: We can always see some sort of soft border around old films when they are being projected using an old movie projector. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233Supplemental Content