June 2018
Intermediate to advanced
392 pages
8h 57m
English
If you are reading this recipe, you should already be familiar with how Surface Shaders and vertex modifiers work. The main idea behind this effect is to alter the geometry of the sphere in a seemingly chaotic way, exactly as it happens in a real explosion. The following screenshot shows you what such an explosion will look like inside the editor. You can see that the original mesh has been heavily deformed:

The vertex function is a variant of the technique called normal extrusion introduced in the Extruding your models recipe of this chapter. The difference here is that the amount of extrusion is determined both by the time ...