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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How it works...

If you are reading this recipe, you should already be familiar with how Surface Shaders and vertex modifiers work. The main idea behind this effect is to alter the geometry of the sphere in a seemingly chaotic way, exactly as it happens in a real explosion. The following screenshot shows you what such an explosion will look like inside the editor. You can see that the original mesh has been heavily deformed:

The vertex function is a variant of the technique called normal extrusion introduced in the Extruding your models recipe of this chapter. The difference here is that the amount of extrusion is determined both by the time ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content