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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Implementing a Glass Shader

Glass is a very complicated material; it should not be a surprise that other chapters have already created shaders to simulate it in the Adding transparency to PBR recipe of Chapter 5, Physically-Based Rendering. We already know how to make our glasses semi-transparent to show the objects behind it perfectly and that works for a number of applications. However, most glasses are not perfect. For instance, if you look through a stain glass window you may notice distortions or deformations when you look through them. This recipe will teach you how to achieve that effect. The idea behind this effect is to use a Vertex and Fragment Shader with a GrabPass, and then sample the grab texture with a little change to its ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content