Skip to Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting a filmic look using grain, vignetting, and depth of field

Now that we have the Post Processing Stack installed, we can create our first Post-processing Volume. The new Post Processing Stack relies on using volumes that describe how things should be drawn, either globally or within a certain area.

One of the most common appearances people like projects to have is that of a film. This is used quite frequently in titles such as the Uncharted series and Grand Theft Auto V. It's also used quite effectively in the Left 4 Dead series, as its creator are trying to emulate the B-movie zombie films that the games are based on.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233Supplemental Content