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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How it works...

The way shaders allow you to communicate the rendering properties of your material to their lighting model is via their SurfaceOutput. It is basically a wrapper around all the parameters that the current lighting model needs. It should not surprise you that different lighting models have different SurfaceOutput structs. The following table shows the three main output structs used in Unity and how they can be used:

Type of shaders

Standard

Physically-Based Lighting Models

Diffuse

Any Surface Shader

SurfaceOutput

Standard

SurfaceOutputStandard

Specular

Any Surface Shader

SurfaceOutput

Standard (Specular setup)

SurfaceOutputStandardSpecular

The SurfaceOutput struct has the following properties: ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content