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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Understanding Vertex and Fragment Shaders

The best way to understand how Vertex and Fragment Shaders work is by creating one yourself. This recipe will show you how to write one of these shaders, which will simply apply a texture to a model and multiply it by a given color, as shown in the following screenshot:

Notice how it works similarly to how the Multiply filter in Photoshop works. That's because we will be doing the same calculation done there!

The shader presented here is very simple, and it will be used as a starting base for all the other Vertex and Fragment Shaders.

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Publisher Resources

ISBN: 9781788396233Supplemental Content