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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "A Unity package is a single file that contains various Assets that can be used in Unity in a similar manner to a .zip file."

A block of code is set as follows:

Properties {  _MainTex("Texture", 2D) = "white" }

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

void surf (Input IN, inout SurfaceOutputStandard o) {  // Use the tint provided as the base color for the material  o.Albedo = _MainTint; // Get the normal ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content