June 2018
Intermediate to advanced
392 pages
8h 57m
English
The binding semantics in the following table can be used in vertInput, which is the structure that Unity provides to the vertex function. The fields decorated with this semantics will be initialized automatically:
|
Binding semantics |
Description |
|
POSITION, SV_POSITION |
The position of a vertex in world coordinates (object space) |
|
NORMAL |
The normal of a vertex, relative to the world (not to the camera) |
|
COLOR, COLOR0, DIFFUSE, SV_TARGET |
The color information stored in the vertex |
|
COLOR1, SPECULAR |
The secondary color information stored in the vertex (usually the specular) |
|
TEXCOORD0, TEXCOORD1, …, TEXCOORDi |
The i-th UV data stored in the vertex |