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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Input semantics

The binding semantics in the following table can be used in vertInput, which is the structure that Unity provides to the vertex function. The fields decorated with this semantics will be initialized automatically:

Binding semantics

Description

POSITION, SV_POSITION

The position of a vertex in world coordinates (object space)

NORMAL

The normal of a vertex, relative to the world (not to the camera)

COLOR, COLOR0, DIFFUSE, SV_TARGET

The color information stored in the vertex

COLOR1, SPECULAR

The secondary color information stored in the vertex (usually the specular)

TEXCOORD0, TEXCOORD1, …, TEXCOORDi

The i-th UV data stored in the vertex

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Publisher Resources

ISBN: 9781788396233Supplemental Content