Skip to Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

There's more...

When you import a texture to Unity, you are setting up some of the properties that sampler2D will use. The most important is the Filter mode, which determines how colors are interpolated when the texture is sampled. It is very unlikely that the UV data will point exactly to the center of a pixel; in all other cases, you might want to interpolate between the closest pixels to get a more uniform color. The following is a screenshot of the Inspector tab of an example texture:

For most applications, Bilinear provides an inexpensive, yet effective, way to smooth the texture. If you are creating a 2D game, however, Bilinear might ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233Supplemental Content