June 2018
Intermediate to advanced
392 pages
8h 57m
English
Let's continue this recipe by adding a couple more blend modes to our screen effect:
fixed4 frag(v2f_img i) : COLOR{ //Get the colors from the RenderTexture and the uv's //from the v2f_img struct fixed4 renderTex = tex2D(_MainTex, i.uv); fixed4 blendTex = tex2D(_BlendTex, i.uv); //Perform a multiply Blend mode //fixed4 blendedMultiply = renderTex * blendTex; //Perform an additive Blend mode fixed4 blendedAdd = renderTex + blendTex; //Adjust amount of Blend Mode with a lerp renderTex = lerp(renderTex, ...