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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Implementing a glowing highlight system

Now that we have some background information on how to build shaders, let's look at a real-world example of a shader we could potentially use. When playing certain kinds of games, you may notice that, when the player faces an object they can interact with, the object may glow such as in Dontnod Entertainment's Life is Strange, The Fullbright Company‎'s Gone Home, and even in recent mobile games such as Jam City's Harry Potter Hogwarts Mystery. This is something that we can easily do in Shader Graph, which will also allow us to see a non-trivial example of Shader Graph being used.

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Publisher Resources

ISBN: 9781788396233Supplemental Content