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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Vertex Functions

The term shader originates from the fact that Cg has been used mainly to simulate realistic lighting conditions (shadows) on 3D models. Despite this, shaders are now much more than that. They not only define the way the objects are going to look, they can also redefine their shapes entirely. If you want to learn how to manipulate the geometry of a 3D object via shaders, this is the chapter for you.

In this chapter, you will learn the following recipes:

  • Accessing a vertex color in a Surface Shader
  • Animating vertices in a Surface Shader
  • Extruding your models
  • Implementing a snow shader
  • Implementing a volumetric explosion
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Publisher Resources

ISBN: 9781788396233Supplemental Content