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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Creating a Shader Graph project

Unlike all of the previous shaders we have written, the Shader Graph tool requires users to have a project that is using the Lightweight Render Pipeline. The Lightweight Render Pipeline is meant for lower-end hardware, and is focused on drawing with a single-pass and decreasing the draw count wherever possible. For this first recipe, you will ensure that your project is set up correctly, by using the settings that Shader Graph needs.

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Publisher Resources

ISBN: 9781788396233Supplemental Content