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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Introduction

First released in Unity 2018.1, Shader Graph allows you to create shaders using a visual interface by connecting nodes instead of having to dive into the code. This will allow developers, including artists, to be able to create shaders in a similar manner to material editors in 3D modeling programs such as Autodesk Maya and Blender, or the material editor in the Unreal Engine. At the time of writing, Shader Graph is only supported for certain kinds of projects and doesn't allow the same flexibility as writing the shaders from scratch.

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Publisher Resources

ISBN: 9781788396233Supplemental Content