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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Surface Shaders and Texture Mapping

In this chapter, we will explore the topic of Surface Shaders in greater detail than in the previous chapter. We will start from building a very simple matte material and end with holographic projections and the advanced blending of terrains. We will also see how you can use textures to animate, blend, and drive any other property that they like.

In this chapter, you will learn about the following methods:

  • Diffuse shading
  • Accessing and modifying packed arrays
  • Adding a texture to a shader
  • Scrolling textures by modifying UV values
  • Creating a shader with normal mapping
  • Creating a transparent material
  • Creating a Holographic Shader
  • Packing and blending textures
  • Creating a circle around your terrain
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Publisher Resources

ISBN: 9781788396233Supplemental Content