June 2018
Intermediate to advanced
392 pages
8h 57m
English
In this chapter, we will explore the topic of Surface Shaders in greater detail than in the previous chapter. We will start from building a very simple matte material and end with holographic projections and the advanced blending of terrains. We will also see how you can use textures to animate, blend, and drive any other property that they like.
In this chapter, you will learn about the following methods: