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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How it works...

As we mentioned before, Shader Graph is currently only compatible with the Lightweight Render Pipeline. The easiest way to ensure that a project is using that pipeline is by selecting it as the Template when creating the project.

Once the project has been created, we make use of the newly added Package Manager, which allows you to install or uninstall different aspects of Unity. In this case, you have added the Shader Graph functionality.

If everything's included, Shader Graph has been installed successfully, and you should be able to work on the rest of the recipes for this chapter!

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Publisher Resources

ISBN: 9781788396233Supplemental Content