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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Creating a circle around your terrain

Many RTS games display distances (range attack, moving distance, sight, and so on) by drawing a circle around the selected unit. If the terrain is flat, this can be done simply by stretching a quad with the texture of a circle. If that's not the case, the quad will most likely be clipped behind a hill or another piece of geometry. This recipe will show you how to create a shader that allows you to draw circles around an object of arbitrary complexity. If you want to be able to move or animate your circle, we will need both a shader and C# script.

The following screenshot shows an example of drawing a circle in a hilly region using a shader:

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Publisher Resources

ISBN: 9781788396233Supplemental Content