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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting ready

To get started with this recipe, you will need to have Unity running and have created a new project. This chapter also requires you to have an environment to work from. The code files provided with this book will contain a basic scene and content to create the scene Unity's Standard Assets.

Open the Chapter 1 | Starting Point scene inside of the Asset | Chapter 01 | Scenes folder from the Project browser. If all goes well, you should see something like this from the Game tab:

This is a simple environment that will allow us to easily see how changes made in post-processing effects can modify how things are drawn on the screen. ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content