June 2018
Intermediate to advanced
392 pages
8h 57m
English
If you look at our shader from the Inspector tab, you may notice the Texture property with the Ground_Albedo image we assigned in the last recipe. A property like this could be something we want to modify, but, by default, it is grayed out so that we cannot change it without going into the Shader Graph. To adjust this, we can expose the property using the Blackboard aspect of the Shader Graph Editor:

Notice, on the bottom left, the graphs/ExposeProperty blackboard menu. This will contain a list of all the parameters we are able to modify via the Inspector. ...