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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How to do it...

The following changes will change our existing shader into a holographic one:

  1. Remove the following properties as they will not be used:
    • _Glossiness
    • _Metallic
  2. Add the following property to the shader:
_DotProduct("Rim effect", Range(-1,1)) = 0.25 
  1. Add its respective variable to the CGPROGRAM section:
float _DotProduct; 
  1. As this material is transparent, add the following tags:
Tags 
{ 
  "Queue" = "Transparent" 
  "IgnoreProjector" = "True" 
  "RenderType" = "Transparent" 
} 
According to the type of object that you will use, you might want its backside to appear. If this is the case, add Cull Off so that the back of the model won't be removed (culled).
  1. This shader is not trying to simulate a realistic material, so there is ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content