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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Implementing a snow shader

The simulation of snow has always been a challenge in games. The vast majority of games simply include snow directly in the model's texture so that their tops look white. However, what if one of these objects starts rotating? Snow is not just a lick of paint on a surface; it is a proper accumulation of material and should be treated as such. This recipe shows you how to give a snowy look to your models using just a shader.

This effect is achieved in two steps. First, white is used for all the triangles facing the sky. Second, their vertices are extruded to simulate the effect of snow accumulation. You can see the result in the following screenshot:

Keep in mind that this recipe does not aim to create a photorealistic ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content