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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Introduction

Learning the art of optimizing your shaders will come up in just about any game project that you work on. There will always come a point in any production where a shader needs to be optimized, or maybe it needs to use fewer textures but produces the same effect. As a technical artist or shader programmer, you have to understand these core fundamentals to optimize your shaders so that you can increase the performance of your game while still achieving the same visual fidelity. Having this knowledge can also help in setting the way in which you write your shader from the start. For instance, by knowing that the game built using your shader will be played on a mobile device, we can automatically set all our Lighting functions to ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content