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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Creating a custom diffuse lighting model

If you are familiar with Unity 4, you may know that the default shader it provided was based on a lighting model called Lambertian reflectance. This recipe will show you how it is possible to create a shader with a custom lighting model and explains the mathematics involved and implementation. The following diagram shows the same geometry rendered with a Standard Shader (right) and a diffuse Lambert one (left):

Shaders based on Lambertian reflectance are classified as non-photorealistic; no object in the real world really looks like this. However, Lambert Shaders are still often used in low-poly games ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content