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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How it works...

Each time we add an effect to a Post-processing Volume, we are overriding what would normally be put onto the screen.

If you've been to a movie theater that still uses film, you may have noticed how there were little specks in the filmstock while the film was playing. The grain effect simulates this film grain, causing the effect to become more pronounced the more the movie is played. This is often used in horror games to obscure the player's vision.

For more information on the grain effect, check out: https://github.com/Unity-Technologies/PostProcessing/wiki/Grain.

In the film world, vignetting can be an unintended effect of using the wrong type of lens for the type of shot you are trying to achieve or the aspect ratio that ...

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Publisher Resources

ISBN: 9781788396233Supplemental Content