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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Chapter 5. Unwrapping the Low Resolution Mesh

In this chapter, we will cover the following recipes:

  • Preparing the low resolution mesh for unwrapping
  • UV unwrapping the mesh
  • Editing the UV islands
  • Using the Smart UV Project tool
  • Modifying the mesh and the UV islands
  • Setting up additional UV layers
  • Exporting the UV Map layout

Introduction

So, at this point, we have sculpted our high resolution character and through the retopology process, we have obtained a low resolution copy, which is easier to use for rigging, texturing, and animation.

There are several ways to apply textures to a mesh in Blender, as in any other 3D package. In our case, we are going to use UV Mapping, which is certainly one of the most commonly used and efficient methods for organic ...

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Publisher Resources

ISBN: 9781787129665