November 2016
Intermediate to advanced
1257 pages
27h 3m
English
In this chapter, we will cover the following recipes:
In this chapter we'll see how to set up the materials for the Gidiosaurus and the Armor in the Blender Render engine; in fact, although not exactly of the same quality as in Cycles, it is also possible to obtain quite similar shader results in Blender Internal:

Comparison of the Gidiosaurus character rendered in Cycles (left) and Blender Internal (right)
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