Before the introduction of sculpting in the 3D world, there was only the polygonal modeling method (the method that we've used in the second chapter) that takes more time when creating organic shapes. The goal of sculpting is to have more freedom while modeling. The process looks a little bit like real sculpting art, but in this case we sculpt over a 3D mesh (our digital clay). When sculpting in Blender, we use brushes as tools that act on the mesh. There are many brushes that have different behaviors such as digging, moving, or pinching.