O'Reilly logo

Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Breaking and ageing the elements

It's now time to refine some elements in order to give them an old/destroyed look. This will mainly come from the texturing work that we will do later, but we can still work on the geometry a little bit:

  1. We will begin by working on the stairs. We will delete the side faces that are invisible. (Refer to step 1 in the following screenshot.)
  2. Let's add loop cuts below the angle of each stair. This will allow us to extrude a face in the front direction of the top of each stair. (Refer to step 2 of the following screenshot.)
  3. We will then add two edge loops at the center to add more resolution.
  4. Now with Proportional Editing turned on (O), we can select some vertices on the stairs and move them to break the shape a little ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required