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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Adding materials

The first thing we need to do is to go through and just add some basic materials. This will be similar to what we did with our spacecraft model—don't worry about actually creating the materials right now, just create the material slots and assign them to the appropriate parts of the mesh:

Adding materials

The primary material, of course, will be the truck's paint. We'll use Blender Internal materials to create a stylized paint scheme. First, switch to the internal rendering engine:

Adding materials

Since the introduction of Cycles in Blender 2.5, it has become less ...

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