Building the reptile skin shaders in Cycles
So, let's start with the Gidiosaurus skin.
But first, as usual, we must prepare the file:
- As the very first step, go to the
texture_making folder and move the textures
norm2.png to the
- Then start Blender and open the
Gidiosaurus_baking_normals.blend file we saved in Chapter 11, Refining the Textures.
- Switch the left UV/Image Editor window with a Node Editor window and press the N key to get rid of the Properties sidebar. Put the mouse pointer in the 3D viewport to the right and press the T key to get rid of the Tool Shelf panel, then press the Z key twice to go in Solid viewport shading mode.
- Enable the 3rd scene layer, select and delete the ...