November 2016
Intermediate to advanced
1257 pages
27h 3m
English
In this chapter, we created basic materials for the truck. We then used the Blender Internal engine to create basic procedural textures. After unwrapping the model, we baked our textures out and used that image to create and test materials in Cycles. As with the previous project, we've just covered the basics of this topic. However, it should provide a good baseline for you to take it further.
Read now
Unlock full access