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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this chapter you completed the UVs and the textures of the scene. You have learned a technique to paint textures by hand with the Texture Paint tool of Blender and how to create and use tileable textures. You also learned more about baking. Now that we have introduced the rendering process with the Blender Internal render engine, we can start to learn more about the other render engine called Cycles, which has different approach. So let's dive into Cycles!

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