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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this chapter, we've gone through and finished modeling our gun. We looked at a number of different modeling tools and techniques to do this. Hopefully, you're starting to get a good understanding of the mechanical modeling process as well. Once you're happy with what you've built, you can bring it to life with materials and textures by adding some basic material slots to the model in the next chapter.

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