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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Reworking the blocking objects

Until now, we had quickly added a series of 3D objects to form a fairly rudimentary house and have a general idea of the entire model of the house. Now we will finish the modeling and review the topology of our models in order to make them more presentable.

There is still a final important object to be made: the front door. It is composed of several 3D objects. There is the frame, door, lock, handle, and there is the top frame with a decorative pattern. The frame and the door are quite similar to the windows. The door will be created as follows:

  1. We will use a mirror modifier each time. The lock is quite simple, just an extruded cube with a few insets (I) (refer to step 23 in the preceding screenshot). For the decorative ...

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