Creating the body with Subdivision Surfacing
For the body, we're going to use a modifier that we haven't talked about yet—Subdivision Surfacing.
More experienced users may find it odd that we're waiting until this part of the book before using Subdivision Surfacing (or Subsurf
, as its commonly referred to). After all, it's a tool that many people use frequently.
So, let's talk about that.
Subsurf
works by dividing and smoothing a mesh. For instance, let's add a basic Cube
shape for the body of our robot:
<pagebreak></pagebreak>
Next, let's add a Subsurf
modifier to it:
Subsurf
has divided and smoothed our cube. The more layers of Subdivision Surfacing ...
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