For the body, we're going to use a modifier that we haven't talked about yet—Subdivision Surfacing.
More experienced users may find it odd that we're waiting until this part of the book before using Subdivision Surfacing (or
Subsurf, as its commonly referred to). After all, it's a tool that many people use frequently.
So, let's talk about that.
Subsurf works by dividing and smoothing a mesh. For instance, let's add a basic
Cube shape for the body of our robot:
Next, let's add a
Subsurf modifier to it:
Subsurf has divided and smoothed our cube. The more layers of Subdivision Surfacing ...